Horseman of War

House Sanctum
Type Creature
Traits Horseman • Spirit
Text Play: For the remainder of the turn, each friendly creature can be used as if they were in the active house, but can only fight.
Æmber 0
Power 5
Armor 0
Rarity FIXED
Flavor Text And one only comes to slay.
In Decks 19,112 (2.26%)
Most Copies In One Deck 2
Card Number 249
card image